Send it Tiles
Designed icons to reflect the skills, the color was chosen to reflect the skill and used repetitively throughout the game to develop a game play language.
Shape and color Language is Key
A. The average player most likely recognizes a beginner trail with a green circle. Originally all tiles would be square but went eventually changed that the tile shapes would mimic trail signage shapes.
B. Using repeating colors and including the icons would help players more easily recognize skill points.
C. We wanted to make the card fun and thought of using large bold shapes, but in the end went for a simpler version.